Generating Maze using Python
2 Aug 2007
Do you like mazes?
eriol@mornie:~$ python maze.py
+--+--+--+--+--+--+--+--+--+--+
| | | | |
+ + + +--+ + +--+ + + +
| | | | | | | |
+ + + +--+--+--+ +--+--+ +
| | | | | | |
+ + +--+ + +--+--+ + + +
| | | | | | |
+ + + +--+--+--+--+--+--+ +
| | | | |
+ +--+--+ + + +--+--+--+ +
| | | |
+--+--+--+--+--+--+--+--+--+--+
After reading this good article, I decided to wrote some code to generate perfect maze. :D
The result is here: maze.py.
As you can see, Depth-First Search is not a complex algorithm:
def create(self):
cell_stack = []
while self.visited_cells < self.total_cells:
neighbors = self.find_neighbors_with_walls(self.current_cell)
if neighbors:
new_cell = random.choice(neighbors)
self.current_cell.destroy_wall(cell=new_cell)
cell_stack.append(self.current_cell)
self.current_cell = new_cell
self.visited_cells += 1
else:
self.current_cell = cell_stack.pop()